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Abolitionist
Prerequisites
Requires: Classical EducationSummary Frees Slaves Aids Uprisings Stealth Unit Sees SlaversGameplay
The Abolitionist is your (...)
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Caravan
Prerequisites
Requires: Trade
Summary Creates 1 Trade Route
Gameplay
The Caravan is the first means by which a player can conduct trade (...)
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Cleric
Prerequisites
Requires: Theology
Summary Converts Cities Sells Indulgences Soothsays Stealth Unit Can only be built by Theocracy
Gameplay (...)
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Colonist
Prerequisites
Requires: CitizenshipSummary Creates land cities Can move on mountains
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Commissar
Prerequisites
Requires: Communism Only buildable by socialist governments
Summary Is no Stealth Unit, but can see Stealth Units Causes (...)
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Corporate Branch
Prerequisites
Requires: Corporation Can be built by all governments except Socialism
Summary Advertises Establishes Franchises Stealth Unit (...)
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Cyber Ninja
Prerequisites
Requires: CyberneticsSummary Incites Revolutions Spies Stealing Advances Plants Nukes Stealth UnitGameplay
The Cyber Ninja is (...)
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Eco Ranger
Prerequisites
Requires: Gaia Theory
Summary Nanite Cleansing Stealth Unit Can only be built by Ecotopia government
Gameplay
The (...)
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Eco Terrorist
Prerequisites
Requires: Ecotopia
Summary Assassinates Nano-Infects Stealth Unit
Gameplay
The Eco-Terrorist is a nanotech-capable Stealth (...)
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Empathic Diplomat
Prerequisites
Requires: Eugenics
Summary Establishes Embassies Holds Receptions See Stealth Units
Gameplay
The Empathic Diplomat is the (...)
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Envoy
Prerequisites
Requires: Bureaucracy
Summary Establishes Embassies Holds Receptions Spies
Gameplay
Whereas the Settler is crucial to the (...)
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Freight Transport
Prerequisites
Requires: Global Economics
Summary Creates 3 Trade Routes
Gameplay
Freight Transports are the Modern Age equivalent of (...)
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Infector
Prerequistes
Requires: Nano-Warfare
Summary Infect City Plague Stealth Unit
Gameplay
The Infector is a pernicious unit, attacking a City (...)
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Lawyer
Prerequisites
Requires: Criminal Code
Summary Files Injunctions Sues
Gameplay
One of the more effective economic warfare Stealth Units, (...)
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Modern Diplomat
Prerequisites
Requires: Public EducationSummary Establishes Embassies Throws Parties Investigates Cities
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Motorized Settler
Prerequisites
Requires AutomobileSummary Can settle on land
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Noble
Prerequisites
Requires: AristocracySummary Establishes Embassies Holds ReceptionsGameplay
Whereas the Settler is crucial to the physical (...)
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Revolutionary
Prerequisites
Requires: Communism
Only buildable under government Autonomous CollectiveSummary Stealth Unit Incites Revolutions Spies Frees (...)
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Revolutionary Cell
Prerequisites
Requires: AutomobileSummary Can settle on land Can only be built under governments Early Gang, Autonomous Collective, and (...)
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Robber
Prerequisites
Requires: Flintlock Can only be built under governments Early Gang, Autonomous Collective, and Advanced GangSummary Special (...)
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Sea Engineer
Prerequisites
Requires: High Pressure ConstructionSummary Creates Sea ColoniesGameplay
The Sea Engineer Settles Sea Colonies. Like a (...)
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Secret Agent
Prerequisites
Requires: Communism
Summary Incites Revolutions Spies Steals Advances Plants Nukes Sues other stealth units
Gaemplay
The (...)
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Sectarian
Prerequisites
Requires: Theology Can only be built under governments Early Gang, Autonomous Collective, and Advanced GangSummary Special (...)
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Settler
Prerequisites
Requires: Nothing
Summary Creates Land Cities Cannot move on mountains
Gameplay
The single most important unit in the early (...)
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Slaver
Prerequisites
Requires: Slave LaborSummary Captures SlavesGameplay
The Slaver is one of the first Stealth Units in the game. He captures (...)
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Spy
Prerequisites
Requires: Classical Education
Summary Incites Revolutions Spies Steals Advances
Gameplay
The Spy is a powerful Stealth (...)
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Televangelist
Prerequisites
Requires: Mass Media
Summary Converts Cities Performs Faith Healing Soothsays Can only be built by Theocracy and Fundamentalism (...)
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Terror Commando
Prerequisites
Requires Deep Battle Tactics Can only be built under governments Early Gang, Autonomous Collective, and Advanced GangSummary (...)
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Terrorist
Prerequisites
Requires: Combined Arms Only buildable under governments Early Gang, Autonomous Collective, and Advanced GangSummary Incites (...)
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Urban Planner
Prerequisites
Requires: Urban Planning
Summary Creates Advanced Cities
Gameplay
The Urban Planner is an advanced Settler unit. Like the (...)