Mounted Units

  • Cataphract 
    Prerequisites Requires: Feudalism Only buildable by "Roman" culturesHistorical A cataphract was a form of armoured heavy cavalry used in (...)
  • Cavalry
    Prerequisites Requires: FlintlockSummary Renaissance Flanking unitGameplay Cavalry excel at both Attack and Defense. They can move (...)
  • Chariot 
    Prerequisites Requires: Horse Riding Can only be built by "Roman", "Arab", and "Egyptian" culturesSummary Special Forces Flanker Disadvantage (...)
  • Cossack Cavalry 
    Prerequisites Requires: Cavalry Tactics Only buildable by "Balkan" cultures Historical Cossacks (Ukrainian: козаки́, koza’ky; Russian: казаки́ (...)
  • Elephant Warrior 
    Prerequisites Requires: Stirrup Only buildable by "Arab" and "Egyptian" cultures Historical The first elephant species to be tamed was the (...)
  • Heavy Cavalry 
    Prerequisites Requires: Stirrup Can only be built by "Roman", "Castle", "Palace", and "Balkan" culturesSummary Ancient flanking unitGameplay (...)
  • Horse Archer 
    Prerequisites Requires: Cavalry Tactics Can only be built by "Arab", "Roman", "Castle", "Palace", and "Balkan" culturesSummary Special Forces (...)
  • Knight
    Prerequisites Requires: Feudalism Only buildable by Castle- and Palace-Cultures Summary Special Forces Ancient flanking unit Gameplay The (...)
  • Light Cavalry 
    Prerequisites Requires: Animal Husbandry Only buildable by "Roman", "Arab", "American", "Castle", "Palace", and "Balkan" culturesSummary (...)
  • Mamluk 
    Prerequisites Requires: Feudalism Only buildable by "Arab" and "Egyptian" cultures Historical Mamluk (Arabic: مملوك mamlūk (singular), مماليك (...)
  • Mounted Archer
    Prerequisites Requires: Stirrup Only buildable by "American" and "Egyptian" culturesSummary Fast moving Ancient Age ranged unit Gameplay (...)
  • Robber Baron 
    Prerequisites Requires: Feudalism Can only be built under governments Early Gang, Autonomous Collective, and Advanced GangSummary Flanker (...)