Mounted Units

  • Cataphract 
    Prerequisites Requires: Feudalism Only buildable by "Roman" culturesHistorical A cataphract was a form of armoured heavy cavalry used in (…)
  • Cavalry
    Prerequisites Requires: FlintlockSummary Renaissance Flanking unitGameplay Cavalry excel at both Attack and Defense. They can move (…)
  • Chariot 
    Prerequisites Requires: Horse Riding Can only be built by "Roman", "Arab", and "Egyptian" culturesSummary Special Forces Flanker Disadvantage (…)
  • Cossack Cavalry 
    Prerequisites Requires: Cavalry Tactics Only buildable by "Balkan" cultures Historical Cossacks (Ukrainian: козаки́, koza’ky; Russian: (…)
  • Elephant Warrior 
    Prerequisites Requires: Stirrup Only buildable by "Arab" and "Egyptian" cultures Historical The first elephant species to be tamed was (…)
  • Heavy Cavalry 
    Prerequisites Requires: Stirrup Can only be built by "Roman", "Castle", "Palace", and "Balkan" culturesSummary Ancient flanking unitGameplay (…)
  • Horse Archer 
    Prerequisites Requires: Cavalry Tactics Can only be built by "Arab", "Roman", "Castle", "Palace", and "Balkan" culturesSummary Special Forces (…)
  • Knight
    Prerequisites Requires: Feudalism Only buildable by Castle- and Palace-Cultures Summary Special Forces Ancient flanking unit Gameplay (…)
  • Light Cavalry 
    Prerequisites Requires: Animal Husbandry Only buildable by "Roman", "Arab", "American", "Castle", "Palace", and "Balkan" culturesSummary (…)
  • Mamluk 
    Prerequisites Requires: Feudalism Only buildable by "Arab" and "Egyptian" cultures Historical Mamluk (Arabic: مملوك mamlūk (singular), (…)
  • Mounted Archer
    Prerequisites Requires: Stirrup Only buildable by "American" and "Egyptian" culturesSummary Fast moving Ancient Age ranged unit Gameplay (…)
  • Robber Baron 
    Prerequisites Requires: Feudalism Can only be built under governments Early Gang, Autonomous Collective, and Advanced GangSummary Flanker (…)