MoT-Mod basically uses the tech tree of Wes Whitaker’s Med-Mod.
100 modern civilizations & a couple of new city styles.
Scripts and DB-modifications to help the AI improve their economy.
Historical Features And Events
Script and DB-modifications to add historical atmosphere and possibly create historical events.
Scripts and DB-modifications to make diplomacy a bit more interesting, and to make the AI react to changing diplo-strategic situations.
Strategy & Tactics
Scripts and DB-modifications to improve the AI’s tactical abilities (make them move their armies a bit more intelligently).
Most of the units are already present in Wes Whitaker’s Med-Mod.
Various scripts and added materials to hopefully make the game a bit more interesting.
Like advances and most of the units, the new wonders have already been introduced by Wes Whitaker’s Med-Mod. I am still thinking about (...)