Special Units

  • Abolitionist
    Prerequisites Requires: Classical EducationSummary Frees Slaves Aids Uprisings Stealth Unit Sees SlaversGameplay The Abolitionist is your (...)
  • Caravan
    Prerequisites Requires: Trade Summary Creates 1 Trade Route Gameplay The Caravan is the first means by which a player can (...)
  • Cleric
    Prerequisites Requires: Theology Summary Converts Cities Sells Indulgences Soothsays Stealth Unit Can only be built (...)
  • Colonist 
    Prerequisites Requires: CitizenshipSummary Creates land cities Can move on mountains
  • Commissar 
    Prerequisites Requires: Communism Only buildable by socialist governments Summary Is no Stealth Unit, but can see Stealth Units (...)
  • Corporate Branch
    Prerequisites Requires: Corporation Can be built by all governments except Socialism Summary Advertises Establishes (...)
  • Cyber Ninja
    Prerequisites Requires: CyberneticsSummary Incites Revolutions Spies Stealing Advances Plants Nukes Stealth UnitGameplay The Cyber Ninja (...)
  • Eco Ranger
    Prerequisites Requires: Gaia Theory Summary Nanite Cleansing Stealth Unit Can only be built by Ecotopia government (...)
  • Eco Terrorist
    Prerequisites Requires: Ecotopia Summary Assassinates Nano-Infects Stealth Unit Gameplay The Eco-Terrorist is a (...)
  • Empathic Diplomat
    Prerequisites Requires: Eugenics Summary Establishes Embassies Holds Receptions See Stealth Units Gameplay The (...)
  • Envoy
    Prerequisites Requires: Bureaucracy Summary Establishes Embassies Holds Receptions Spies Gameplay Whereas the Settler (...)
  • Freight Transport
    Prerequisites Requires: Global Economics Summary Creates 3 Trade Routes Gameplay Freight Transports are the Modern Age (...)
  • Infector
    Prerequistes Requires: Nano-Warfare Summary Infect City Plague Stealth Unit Gameplay The Infector is a pernicious (...)
  • Lawyer
    Prerequisites Requires: Criminal Code Summary Files Injunctions Sues Gameplay One of the more effective economic warfare (...)
  • Modern Diplomat 
    Prerequisites Requires: Public EducationSummary Establishes Embassies Throws Parties Investigates Cities
  • Motorized Settler 
    Prerequisites Requires AutomobileSummary Can settle on land
  • Noble 
    Prerequisites Requires: AristocracySummary Establishes Embassies Holds ReceptionsGameplay Whereas the Settler is crucial to the physical (...)
  • Revolutionary 
    Prerequisites Requires: Communism Only buildable under government Autonomous CollectiveSummary Stealth Unit Incites Revolutions Spies (...)
  • Revolutionary Cell 
    Prerequisites Requires: AutomobileSummary Can settle on land Can only be built under governments Early Gang, Autonomous Collective, and (...)
  • Robber 
    Prerequisites Requires: Flintlock Can only be built under governments Early Gang, Autonomous Collective, and Advanced GangSummary Special (...)
  • Sea Engineer
    Prerequisites Requires: High Pressure ConstructionSummary Creates Sea ColoniesGameplay The Sea Engineer Settles Sea Colonies. Like a (...)
  • Secret Agent 
    Prerequisites Requires: Communism Summary Incites Revolutions Spies Steals Advances Plants Nukes Sues other stealth (...)
  • Sectarian 
    Prerequisites Requires: Theology Can only be built under governments Early Gang, Autonomous Collective, and Advanced GangSummary Special (...)
  • Settler
    Prerequisites Requires: Nothing Summary Creates Land Cities Cannot move on mountains Gameplay The single most important (...)
  • Slaver
    Prerequisites Requires: Slave LaborSummary Captures SlavesGameplay The Slaver is one of the first Stealth Units in the game. He captures (...)
  • Spy
    Prerequisites Requires: Classical Education Summary Incites Revolutions Spies Steals Advances Gameplay The Spy is a (...)
  • Televangelist
    Prerequisites Requires: Mass Media Summary Converts Cities Performs Faith Healing Soothsays Can only be built by (...)
  • Terror Commando 
    Prerequisites Requires Deep Battle Tactics Can only be built under governments Early Gang, Autonomous Collective, and Advanced GangSummary (...)
  • Terrorist 
    Prerequisites Requires: Combined Arms Only buildable under governments Early Gang, Autonomous Collective, and Advanced GangSummary Incites (...)
  • Urban Planner
    Prerequisites Requires: Urban Planning Summary Creates Advanced Cities Gameplay The Urban Planner is an advanced Settler (...)