-
Advances Through Trade
This small script gives the players (AI and HUMANs alike) the chance of obtaining advances via trade routes. This is just an attempt to give (...)
-
City Ruins
In modern days destroyed cities will no longer just disappear from the map but their ruins will remain.
If a city is destroyed immediately upon (...)
-
Missile Silos
The concept of missile silos is similar to pillboxes: If you build the tile improvement "missile silo" the script creates a "missile silo"-unit (...)
-
Natural Wonders
Implementation of The Immortal Wombat’s; tmpLoc = location[0]; if (!IsHumanPlayer(player[0])&&(GetCurrentRound () > 1)) if (...)
-
Pillbox and Barbed Wire
The original Invasion of France scenario code uses unit types unique to each nation as pillbox garrisons. In the present modified code the (...)