Advances Through Trade
This small script gives the players (AI and HUMANs alike) the chance of obtaining advances via trade routes. This is just an attempt to give (...)
In modern days destroyed cities will no longer just disappear from the map but their ruins will remain.
If a city is destroyed immediately upon (...)
The concept of missile silos is similar to pillboxes: If you build the tile improvement "missile silo" the script creates a "missile silo"-unit (...)
Implementation of The Immortal Wombat’s; tmpLoc = location; if (!IsHumanPlayer(player)&&(GetCurrentRound () > 1)) if (...)
Pillbox and Barbed Wire
The original Invasion of France scenario code uses unit types unique to each nation as pillbox garrisons. In the present modified code the (...)